relativistic asteroids
this is a small project i originally developed while preparing my oxford application. it combines a simplified relativistic physics engine with a clone of the classic arcade game asteroids, implemented in go using ebitengine and compiled to wasm.
the goal was to explore how relativistic effects—such as time dilation and velocity addition—could be integrated into a game environment in an intuitive and visual way.
you can try the demo here. (note: it’s an older project and may have some quirks.)